Jack Boyce (
jackoboyce) wrote2016-12-08 06:45 pm
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Glossary
Boyce's culture uses a number of terms that are loosely derived (hilariously) from terms found in the dwarf fortress dictionary. This glossary lists a few defined terms, mostly proper nouns of places or things.
Want a silly challenge? Look up the meaning of your character's name and find the closest matching term in Human (or Elven, or Dwarven, if your character is more inclined to run that way) and mash it together to create a name like you'd find from Boyce's homeworld. Boyce would be Abo Lesno, which is to say 'Forest Man'... though most of these terms are too silly for the tone of the character.
Amsir: The colony ship at the center of the human capitol of Dasar. Its bones have been picked clean of useful scrap, but its towering struts remain a monument to the ancient origins of the civilization established on the planet.
Authos: Heaven, the Source, the home-star from which the colony ship originated, and the source to which dead souls are said to return.
Babben: Short, sturdy humanoids fond of hard labour and drink. A lost colony species noted for their initial terraforming of the planet and possibly the source of the hixura curse. Some humans are lightly interbred with Babben-kind. They're usually shorter, hairier, and sometimes have un-human instincts, especially around stone, metal, and the heavy trades.
Dasar: Colony cradle city of the humans. Currently the singular civilized capitol of the planet, and the most highly advanced in terms of technology, which is strictly limited to pure-blooded, rich humans.
Eneri: The small moon of the two orbiting the planet, and a lesser clock that does not trigger a full shift, but tends to bring feral forces to the forefront of a hixura's personality.
Hixura: Werewolf, though technically there are heavier connotations of 'cursed' or 'filthy'. Hixura can't control themselves during the full moon, and rampage for blood if left to their own devices. Property damage is a monthly surety.
Oku: The large moon of the two orbiting the planet, and the clock by which an hixura shifts. When Eneri and Oku are both full and largest, hixura are at their most unstoppably deadly. When both are new, and at their furthest from the planet, hixura are at their most self-controlled.
Onras-Lek: Foresaken world, aka the colony planet's name.
Oleda: Human-kind. Encompasses both hixura and untainted humans. They range across the spectrum in terms of looks, but tend towards an odd empathy for blood, and an ability to vaguely understand living creatures in a way that humans of earth might lack.
Ost: Terror, both to feel and to be. An emotion reserved for hixura, loosely based around the idea of hulking out.
Rameha: Tall, willowy humanoids fond of nature. A lost colony species noted for their seeding of the planet, though the scripture evolved from colony logs suggests that the Rameha have disappeared far into the mother forests that they initially sowed, terrified of the other species. Some humans are lightly interbred with Rameha-kind. They're usually taller, fairer, and possess some slightly un-human instincts. These usually revolve around empathic sensitivity, and a preternatural ability to sense and manipulate green life.
Want a silly challenge? Look up the meaning of your character's name and find the closest matching term in Human (or Elven, or Dwarven, if your character is more inclined to run that way) and mash it together to create a name like you'd find from Boyce's homeworld. Boyce would be Abo Lesno, which is to say 'Forest Man'... though most of these terms are too silly for the tone of the character.
Glossary of Common Terms
Amsir: The colony ship at the center of the human capitol of Dasar. Its bones have been picked clean of useful scrap, but its towering struts remain a monument to the ancient origins of the civilization established on the planet.
Authos: Heaven, the Source, the home-star from which the colony ship originated, and the source to which dead souls are said to return.
Babben: Short, sturdy humanoids fond of hard labour and drink. A lost colony species noted for their initial terraforming of the planet and possibly the source of the hixura curse. Some humans are lightly interbred with Babben-kind. They're usually shorter, hairier, and sometimes have un-human instincts, especially around stone, metal, and the heavy trades.
Dasar: Colony cradle city of the humans. Currently the singular civilized capitol of the planet, and the most highly advanced in terms of technology, which is strictly limited to pure-blooded, rich humans.
Eneri: The small moon of the two orbiting the planet, and a lesser clock that does not trigger a full shift, but tends to bring feral forces to the forefront of a hixura's personality.
Hixura: Werewolf, though technically there are heavier connotations of 'cursed' or 'filthy'. Hixura can't control themselves during the full moon, and rampage for blood if left to their own devices. Property damage is a monthly surety.
Oku: The large moon of the two orbiting the planet, and the clock by which an hixura shifts. When Eneri and Oku are both full and largest, hixura are at their most unstoppably deadly. When both are new, and at their furthest from the planet, hixura are at their most self-controlled.
Onras-Lek: Foresaken world, aka the colony planet's name.
Oleda: Human-kind. Encompasses both hixura and untainted humans. They range across the spectrum in terms of looks, but tend towards an odd empathy for blood, and an ability to vaguely understand living creatures in a way that humans of earth might lack.
Ost: Terror, both to feel and to be. An emotion reserved for hixura, loosely based around the idea of hulking out.
Rameha: Tall, willowy humanoids fond of nature. A lost colony species noted for their seeding of the planet, though the scripture evolved from colony logs suggests that the Rameha have disappeared far into the mother forests that they initially sowed, terrified of the other species. Some humans are lightly interbred with Rameha-kind. They're usually taller, fairer, and possess some slightly un-human instincts. These usually revolve around empathic sensitivity, and a preternatural ability to sense and manipulate green life.